These are spells you must've scribed from scrolls but can't cast yet. For instance, if a character has a Strength of 21, his Strength Ability Modifier would be +5. The most important column is the Bonus Modifier column with determines the modifier for an ability. This is probably why you're looking at Aerie's cleric spells and comparing them with her mage spells and wondering why certain high level mage spells are visible but unselectable. The following chart applies to all of the six abilities of a character. If they can't cast level 6 spells then NONE of the level 6 spells will be available or even visible. The level of spells you can MEMORIZE from your spellbook is determined by your experience level.Ĭlerics draw their powers from their deities directly so they don't have to scribe spells, so if their XP level means they can cast level 6 spells, they can memorize ANY of those spells. The following table does not include bonus spells from high Wisdom. Nonetheless, this is one of the better Cleric kits. They never do get that powerful in any one area, so taking a straight spellcaster or rogue might suit your party better, as it did to mine. ![]() If you are playing core rules and above your int will also influence your probabilities of successfully scribing spells to your spellbook. The special abilities go a long way towards creating a Cleric / Fighter hybrid which once again begs the very obvious question. The level and amount of scrolls you can scribe onto your spellbook is determined by your intelligence, NOT your experience level. I thought mage and spell levels would be the same? In Icewind Dale, it is wise to make efficient use of your spell casters at all times.
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